minigui代码分析
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目录
一、minigui运行模式 .................................................................................................... 1
1、线程模式:MiniGui-Threads ...................................................................................... 1 2、进程模式:MiniGui-Processes ................................................................................... 1 3、独立应用模式:MiniGui-Standalone ........................................................................ 2 二、数据结构 ................................................................................................................ 2
1、CreateMainWindow函数参数:PMAINWINCREATE pCreateInfo .......................... 2 2、MAINWIN结构体:主窗口的详细信息由该结构体给出........................................ 2 3、MSGQUEUE消息队列 ................................................................................................ 4 三、CreateMainWindow函数流程 ................................................................................. 4
1、判断传入的参数pCreateInfo是否为空 .................................................................... 4 2、为PMAINWIN类型的 pWin分配内存空间,并判断pWin是否为空 .................. 4 3、是否定义_LITE_VERSION: ........................................................................................ 4 4、设置pWin的成员: .................................................................................................. 4 5、SendMessage ((HWND)pWin, MSG_NCCREATE, 0, (LPARAM)pCreateInfo) ................ 6 6、SendMessage ((HWND)pWin, MSG_SIZECHANGING,(WPARAM)&pCreateInfo->lx, (LPARAM)&pWin->left); ........................................................................................................ 7
7、SendMessage ((HWND)pWin, MSG_CHANGESIZE, (WPARAM)&pWin->left, 0) ......... 7 8、SendMessage (HWND_DESKTOP, MSG_ADDNEWMAINWIN, (WPARAM) pWin, (LPARAM) pWin->pZOrderNode); ............................................................................................. 7
9、SendMessage ((HWND)pWin, MSG_CREATE, 0, (LPARAM)pCreateInfo)..................... 8 四、ShowWindow函数流程 .......................................................................................... 8
1、MG_CHECK_RET (MG_IS_NORMAL_WINDOW(hWnd), FALSE) .................................. 8 2、根据窗口类型和窗口的显示类型对窗口的显示状态进行调整 ............................. 8
如果hWnd指示的窗口是主窗口: ....................................................................... 9 如果hWnd指示的窗口是控件窗口: ................................................................... 9 3、根据iCmdShow等信息确定当前窗口是否失去输入焦点 ................................... 10 4、向消息队列发送消息MSG_SHOWWINDOW根据iCmdShow指示当前窗口的显示状态..................................................................................................................................... 10
一、minigui运行模式
1、线程模式:MiniGui-Threads
定义:_MGRM_THREADS
运行在MiniGui-Threads上的程序可以在不同的线程中建立多个窗口,但所有的窗口在一个进程或地址空间中运行,传统意义上的嵌入式操作系统。
2、进程模式:MiniGui-Processes
定义:_MGRM_Processes或者定义_LITE_VERSION
MiniGui-Processes上每个程序是单独的进程,每个进程也可以建立多个窗口,并且实现了多进程窗口系统。适用于具有完整UNIX特性的嵌入式式系统。
3、独立应用模式:MiniGui-Standalone
定义:_MGRM_STANDALONE 或者定义_LITE_VERSION和_STAND_ALONE
通过独立任务的方式运行,既不需要多进程支持也不需要多线程支持。
二、创建主窗口CreateMainWindow
1、数据结构
1、CreateMainWindow函数参数:PMAINWINCREATE pCreateInfo
结构体MAINWINCREATE 定义了被创建的窗口的位置、标题、类型等基本参数。实际上包含了创建窗口的UI风格和窗口处理函数两方面的内容。
PMAINWINCREATE为指向该结构体的指针。 typedef struct _MAINWINCREATE { DWORD dwStyle; //主窗口的类型 DWORD dwExStyle; //主窗口的扩展类型 const char* spCaption; //主窗口的标题 HMENU hMenu; //主窗口菜单句柄 HCURSOR hCursor; //主窗口光标句柄 HICON hIcon; //主窗口图标句柄
HWND hHosting; //主窗口的托管窗口The hosting main window
int (*MainWindowProc)(HWND, int, WPARAM, LPARAM); // 窗口回调函数 int lx, ty, rx, by; //主窗口在屏幕坐标中的位置 int iBkColor; //主窗口颜色的像素值
DWORD dwAddData; //私有数据The first private data associated with the main window
DWORD dwReserved; //没有用到 }MAINWINCREATE;
typedef MAINWINCREATE* PMAINWINCREATE;
2、MAINWIN结构体:主窗口的详细信息由该结构体给出 typedef struct _MAINWIN {
/*
* These fields are similiar with CONTROL struct. */
short DataType; // the data type. short WinType; // the window type.
int left, top; // the position and size of main window. int right, bottom;
int cl, ct; // the position and size of client area. int cr, cb;
DWORD dwStyle; // the styles of main window.
DWORD dwExStyle; // the extended styles of main window. int iBkColor; // the background color.
HMENU hMenu; // handle of menu.
HACCEL hAccel; // handle of accelerator table. HCURSOR hCursor; // handle of cursor. HICON hIcon; // handle of icon.
HMENU hSysMenu; // handle of system menu. PLOGFONT pLogFont; // pointer to logical font. HDC privCDC; // the private client DC.
INVRGN InvRgn; // the invalid region of this main window. PGCRINFO pGCRInfo; // pointer to global clip region info struct. PZORDERNODE pZOrderNode;
PCARETINFO pCaretInfo;// pointer to system caret info struct. DWORD dwAddData; // the additional data.
DWORD dwAddData2; // the second addtional data. int (*MainWindowProc)(HWND, int, WPARAM, LPARAM);
// the address of main window procedure. char* spCaption; // the caption of main window. int id; // the identifier of main window.
SCROLLBARINFO vscroll;// the vertical scroll bar information. SCROLLBARINFO hscroll;// the horizital scroll bar information. struct _MAINWIN* pMainWin;
// the main window that contains this window. // for main window, always be itself. HWND hParent; // the parent of this window.
// for main window, always be HWND_DESKTOP. /*
* Child windows. */
HWND hFirstChild; // the handle of first child window. HWND hActiveChild; // the currently active child window.
HWND hOldUnderPointer; // the old child window under pointer. HWND hPrimitive; // the premitive child of mouse event. NOTIFPROC NotifProc; // the notification callback procedure. /*
* window element data. */
struct _wnd_element_data* wed; /*
* Main Window hosting.
* The following members are only implemented for main window. */
struct _MAINWIN* pHosting; // the hosting main window.
struct _MAINWIN* pFirstHosted;// the first hosted main window. struct _MAINWIN* pNextHosted;// the next hosted main window. PMSGQUEUE pMessages;
// the message queue. GCRINFO GCRInfo;
// the global clip region info struct.
// put here to avoid invoking malloc function. } MAINWIN;
3、MSGQUEUE消息队列
struct _MSGQUEUE {
DWORD dwState; // message queue states
PQMSG pFirstNotifyMsg; // head of the notify message queue PQMSG pLastNotifyMsg; // tail of the notify message queue IDLEHANDLER OnIdle; // Idle handler MSG* msg; /* post message buffer */ int len; /* buffer len */
int readpos, writepos; /* positions for reading and writing */ int FirstTimerSlot; /* the first timer slot to be checked */ DWORD TimerMask; /* timer slots mask */
int loop_depth; /* message loop depth, for dialog boxes. */ };
2、CreateMainWindow函数流程
1、判断传入的参数pCreateInfo是否为空
Case NULL:若参数为空,返回HWND_INVALID Case NOT NULL:若参数不为空,继续执行2
2、为PMAINWIN类型的 pWin分配内存空间,并判断pWin是否为空
Case NULL:分配空间失败,返回HWND_INVALID
Case NOT NULL:分配空间成功,继续执行3
3、是否定义_LITE_VERSION:
3.a没有定义_LITE_VERSION,代表minigui的运行模式为MiniGui-Threads 设置pWin的成员pWin->pMessages和pWin->pHosting
3.b定义了_LITE_VERSION,代表minigui的运行模式为非MiniGui-Threads 设置pWin的成员pWin->pMessages和pWin->pHosting
4、设置pWin的成员:
pWin->pMainWin = pWin; pWin->hParent = 0; pWin->pFirstHosted = NULL; pWin->pNextHosted = NULL; pWin->DataType = TYPE_HWND; pWin->WinType = TYPE_MAINWIN;
#ifndef _LITE_VERSION
pWin->th = pthread_self();
#endif
pWin->hFirstChild = 0; pWin->hActiveChild = 0; pWin->hOldUnderPointer = 0; pWin->hPrimitive = 0;
pWin->NotifProc = NULL;
pWin->dwStyle = pCreateInfo->dwStyle; pWin->dwExStyle = pCreateInfo->dwExStyle;
pWin->hMenu = pCreateInfo->hMenu; pWin->hCursor = pCreateInfo->hCursor; pWin->hIcon = pCreateInfo->hIcon;
if ((pWin->dwStyle & WS_CAPTION) && (pWin->dwStyle & WS_SYSMENU)) pWin->hSysMenu= CreateSystemMenu ((HWND)pWin, pWin->dwStyle); else
pWin->hSysMenu = 0;
pWin->pLogFont = GetSystemFont (SYSLOGFONT_WCHAR_DEF);
pWin->spCaption = FixStrAlloc (strlen (pCreateInfo->spCaption)); if (pCreateInfo->spCaption [0])
strcpy (pWin->spCaption, pCreateInfo->spCaption);
pWin->MainWindowProc = pCreateInfo->MainWindowProc; pWin->iBkColor = pCreateInfo->iBkColor;
pWin->pCaretInfo = NULL;
pWin->dwAddData = pCreateInfo->dwAddData; pWin->dwAddData2 = 0;
#if !defined (_LITE_VERSION) || defined (_STAND_ALONE) if ( !( pWin->pZOrderNode = malloc (sizeof(ZORDERNODE))) ) goto err; #endif
/* Scroll bar */
if (pWin->dwStyle & WS_VSCROLL) { pWin->vscroll.minPos = 0; pWin->vscroll.maxPos = 100; pWin->vscroll.curPos = 0; pWin->vscroll.pageStep = 0;
pWin->vscroll.barStart = 0; pWin->vscroll.barLen = 10;
pWin->vscroll.status = SBS_NORMAL; } else
pWin->vscroll.status = SBS_HIDE | SBS_DISABLED;
if (pWin->dwStyle & WS_HSCROLL) { pWin->hscroll.minPos = 0; pWin->hscroll.maxPos = 100; pWin->hscroll.curPos = 0; pWin->hscroll.pageStep = 0; pWin->hscroll.barStart = 0; pWin->hscroll.barLen = 10;
pWin->hscroll.status = SBS_NORMAL; } else
pWin->hscroll.status = SBS_HIDE | SBS_DISABLED;
5、SendMessage ((HWND)pWin, MSG_NCCREATE, 0, (LPARAM)pCreateInfo)
#define MSG_NCCREATE 0x0061 作用:表示该窗口已经创建但是还没有向系统进行注册,当收到这种类型的消息时可以对自己创建的对象进行初始化,但不能创建子窗口,也不能进行绘图。如果函数返回值为非零值,创建的窗口将被销毁。
* \\code
* MSG_NCCREATE for main windows:
* PMAINWINCREATE create_info = (PMAINWINCREATE)lParam; *
* MSG_NCCREATE for controls: * DWORD add_data = (DWORD)lParam; * \\endcode *
* \\param create_info The pointer to the MAINWINCREATE structure which is * passed to CreateMainWindow function.
* \\param add_data The first additional data passed to CreateWindowEx function. *
* \\sa CreateMainWindow, CreateWindowEx, MAINWINCREATE main?CreateMainWindow(&CreateInfo)
? SendMessage ((HWND)pWin, MSG_NCCREATE, 0, (LPARAM)pCreateInfo)
? HelloWinProc(HWND hWnd, int message, WPARAM wParam, LPARAM lParam) ? DefaultMainWinProc(hWnd, message, wParam, lParam)
(message >= MSG_FIRSTCREATEMSG && message <= MSG_LASTCREATEMSG)
? DefaultCreateMsgHandler(pWin, message, wParam, lParam) 返回0,什么也没做
6、SendMessage ((HWND)pWin, MSG_SIZECHANGING,(WPARAM)&pCreateInfo->lx, (LPARAM)&pWin->left);
#define MSG_SIZECHANGING 0x0025
作用:指示了将要被更改的窗口的大小,当窗口大小将要发生改变时,该消息会发送给窗口。如果你想要控制窗口改变后的实际位置和大小(窗口改变可能是MoveWindow或者其他函数引起的),你需要使用MSG_SIZECHANGING作为SendMessage函数的第二个参数,并且通过第二个参数返回位置和大小信息。
* \\code
* MSG_SIZECHANGING
* const RECT* rcExpect = (const RECT*)wParam; * RECT* rcResult = (RECT*)lParam; * \\endcode *
* \\param rcExpect The expected size of the window after changing. * \\param rcResult The actual size of the window after changing. *
main?CreateMainWindow(&CreateInfo)
?SendMessage((HWND)pWin,MSG_SIZECHANGING,(WPARAM)&pCreateInfo->lx,(LPARAM)&pWin->left)
? HelloWinProc(HWND hWnd, int message, WPARAM wParam, LPARAM lParam) ? DefaultMainWinProc(hWnd, message, wParam, lParam)
( message >= MSG_FIRSTPOSTMSG && message <= MSG_LASTPOSTMSG) ? DefaultPostMsgHandler(pWin, message, wParam, lParam) memcpy ((PRECT)lParam, (PRECT)wParam, sizeof (RECT))
将wParam的信息复制给lParam,返回0
7、SendMessage ((HWND)pWin, MSG_CHANGESIZE, (WPARAM)&pWin->left, 0) #define MSG_CHANGESIZE 0x0022 作用:确定改变后的窗口大小
main?CreateMainWindow(&CreateInfo)
?SendMessage((HWND)pWin,MSG_CHANGESIZE,(WPARAM)&pWin->left,0) ? HelloWinProc(HWND hWnd, int message, WPARAM wParam, LPARAM lParam) ? DefaultMainWinProc(hWnd, message, wParam, lParam)
(message >= MSG_FIRSTPOSTMSG && message <= MSG_LASTPOSTMSG)
(1)? OnChangeSize (pWin, (PRECT)wParam, (PRECT)lParam)确定边界、标题、滚动条等的大小
(2)? RecalcClientArea ((HWND)pWin) 确定客户区域的坐标和大小
8、SendMessage (HWND_DESKTOP, MSG_ADDNEWMAINWIN, (WPARAM) pWin, (LPARAM) pWin->pZOrderNode);
#define MSG_ADDNEWMAINWIN 0x00F0 作用:绘制窗口
main?CreateMainWindow(&CreateInfo)
? SendMessage (HWND_DESKTOP, MSG_ADDNEWMAINWIN, (WPARAM) pWin, (LPARAM)
pWin->pZOrderNode)
? DesktopWinProc (HWND hWnd, int message, WPARAM wParam, LPARAM lParam)
(message >= MSG_FIRSTWINDOWMSG && message <= MSG_LASTWINDOWMSG)
? WindowMessageHandler (message, (PMAINWIN)wParam, lParam)
case MSG_ADDNEWMAINWIN
? dskAddNewMainWindow(pWin, (PZORDERNODE)lParam) 1? dskUpdateGCRInfoOnShowNewMainWin (pWin)
2? SendAsyncMessage ((HWND)pWin, MSG_NCPAINT, 0, 0)(相当于SendMessage)
* MSG_NCPAINT:绘制非客户区域brief Indicates that paints non-client area. #define MSG_NCPAINT 0x00B2
2? HelloWinProc(HWND hWnd, int message, WPARAM wParam, LPARAM lParam) 2? DefaultMainWinProc(hWnd, message, wParam, lParam)
(message >= MSG_FIRSTPAINTMSG && message <= MSG_LASTPAINTMSG) 2? DefaultPaintMsgHandler(pWin, message, wParam, lParam) 2? wndDrawNCFrame (pWin, (HDC)wParam, (const RECT*)lParam) (1)? wndDrawNCArea (pWin, hdc)(绘制边框) (2)? wndDrawScrollBar (pWin, hdc)(绘制滚动条)
(3)? wndDrawCaption (pWin, hdc, !(pWin->dwStyle & WS_DISABLED) &&
(GetActiveWindow() == (HWND)pWin));(绘制标题) (4)? DrawMenuBarHelper (pWin, hdc, prcInvalid)
3? SendNotifyMessage ((HWND)pWin, MSG_SHOWWINDOW, SW_SHOWNORMAL, 0) 4?InvalidateRect ((HWND)pWin, NULL, TRUE) 5?dskChangActiveWindow (pWin)
9、SendMessage ((HWND)pWin, MSG_CREATE, 0, (LPARAM)pCreateInfo) #define MSG_CREATE 0x0060 作用:表示窗口已经创建成功
四、ShowWindow函数流程
该函数的作用:根据窗口的显示状态信息对窗口进行显示 1、MG_CHECK_RET (MG_IS_NORMAL_WINDOW(hWnd), FALSE)
作用:如果不是一个正规窗口,返回FALSE;结束ShowWindow
#define MG_CHECK_RET(condition, ret) if (!(condition)) return ret
#define MG_IS_NORMAL_WINDOW(hWnd) (hWnd != HWND_DESKTOP && MG_IS_WINDOW(hWnd))
/* hWnd is a normal window, not including HWND_DESKTOP*/
2、根据窗口类型和窗口的显示类型对窗口的显示状态进行调整
SW_SHOWNORMAL:激活并显示一个窗口,会将窗口显示在最上层,通过在DesktopWinProc中调用dskMoveToTopMost()实现。如果窗口被最小化或最大化,系统将其恢复到原来的尺寸和大小。应用程序在第一次显示窗口的时候应该指定此标志。
SW_SHOW:在窗口原来的位置以原来的尺寸激活和显示窗口。在DesktopWinProc中调用dskShowMainWindow如果窗口原来被覆盖,使用该消息后依然维持原样。
SW_HIDE:隐藏窗口并激活其他窗口。
如果hWnd指示的窗口是主窗口:
switch (iCmdShow) {
case SW_SHOWNORMAL:
SendMessage (HWND_DESKTOP,
MSG_MOVETOTOPMOST, (WPARAM)hWnd, 0); break;
case SW_SHOW:
SendMessage (HWND_DESKTOP,
MSG_SHOWMAINWIN, (WPARAM)hWnd, 0); break;
case SW_HIDE:
SendMessage (HWND_DESKTOP,
MSG_HIDEMAINWIN, (WPARAM)hWnd, 0); break; }
如果hWnd指示的窗口是控件窗口:
#define WS_EX_CTRLASMAINWIN 0x40000000L
* \\brief The control can be displayed out of the main window which contains the control. //WS_EX_CTRLASMAINWIN便是空间窗口可以被显示在主窗口之外
if (pControl->dwExStyle & WS_EX_CTRLASMAINWIN) {//控件可以显示在主窗口之外
if (iCmdShow == SW_SHOW)
SendMessage (HWND_DESKTOP, MSG_SHOWGLOBALCTRL, (WPARAM)hWnd, iCmdShow);
else if (iCmdShow == SW_HIDE)
SendMessage (HWND_DESKTOP, MSG_HIDEGLOBALCTRL, (WPARAM)hWnd, iCmdShow);
else
return FALSE; }
else { //控件不可以显示在主窗口之外 switch (iCmdShow) {
case SW_SHOWNORMAL: //正常显示窗口 case SW_SHOW:
if (!(pControl->dwStyle & WS_VISIBLE)) { pControl->dwStyle |= WS_VISIBLE;
SendAsyncMessage (hWnd, MSG_NCPAINT, 0, 0); InvalidateRect (hWnd, NULL, TRUE); }
break;
case SW_HIDE: //隐藏窗口
if (pControl->dwStyle & WS_VISIBLE) {
pControl->dwStyle &= ~WS_VISIBLE; InvalidateRect ((HWND)(pControl->pParent), (RECT*)(&pControl->left), TRUE); } break; } }
3、根据iCmdShow等信息确定当前窗口是否失去输入焦点
#define MSG_KILLFOCUS 0x0031
* \\brief Indicates that the window has lost the input focus. //MSG_KILLFOCUS,指示当前控制窗口失去输入焦点
//如果窗口的显示状态为SW_HIDE且控制窗口的父窗口的活动窗口为当前的控制窗口 if (iCmdShow == SW_HIDE && pControl->pParent->active == pControl) { SendNotifyMessage (hWnd, MSG_KILLFOCUS, 0, 0); pControl->pParent->active = NULL; } }
4、向消息队列发送消息MSG_SHOWWINDOW根据iCmdShow指示当前窗口的显示状态
SendNotifyMessage (hWnd, MSG_SHOWWINDOW, (WPARAM)iCmdShow, 0);
五、获取消息GetMessage()
1、函数作用:将消息队列中最先发生的消息参数传递给pMsg
static inline BOOL GUIAPI GetMessage (PMSG pMsg, HWND hWnd) {
return PeekMessageEx (pMsg, hWnd, 0, 0, TRUE, PM_REMOVE); }
2、数据结构
struct _MSGQUEUE {
DWORD dwState; // 消息队列的状态
PQMSG pFirstNotifyMsg; // head of the notify message queue,notify消息队列的队首 PQMSG pLastNotifyMsg; // tail of the notify message queue,notify消息队列的队尾 IDLEHANDLER OnIdle; // Idle handler空闲的处理程序 MSG* msg; /* post message buffer */消息的地址 int len; /* buffer len */消息队列占用缓存大小 int readpos, writepos; /* positions for reading and writing */读写位置
int FirstTimerSlot; /* the first timer slot to be checked */第一个时间槽 DWORD TimerMask; /* timer slots mask */时间槽标记
int loop_depth; /* message loop depth, for dialog boxes. */消息循环深度, };
DWORD dwState可选的取值:
#define QS_NOTIFYMSG 0x10000000 //标志表示消息队列中有待处理的notify消息 #ifndef _LITE_VERSION
#define QS_SYNCMSG 0x20000000 //表示有待处理的同步消息 #else
#define QS_DESKTIMER 0x20000000 #endif
#define QS_POSTMSG 0x40000000 //表示有待处理的post消息 #define QS_QUIT 0x80000000 //对应MSG_QUIT #define QS_INPUT 0x01000000
#define QS_PAINT 0x02000000 //对应MSG_PAINT #define QS_TIMER 0x0000FFFF //对应MSG_TIMER #define QS_EMPTY 0x00000000
3、函数流程
fn BOOL PeekMessageEx (PMSG pMsg, HWND hWnd, \\ * int iMsgFilterMin, int iMsgFilterMax, \\ * BOOL bWait, UINT uRemoveMsg)
* \\brief Peeks a message from the message queue of a main window. *
* This functions peek a message from the message queue of the window \\a hWnd; * if \\a bWait is TRUE, it will wait for the message, else return immediatly. *
* \\param pMsg Pointer to the result message. * \\param hWnd The handle to the window.
* \\param iMsgFilterMin The min identifier of the message that should be peeked. * \\param iMsgFilterMax The max identifier of the message that should be peeked. * \\param bWait Whether to wait for a message.
* \\param uRemoveMsg Whether remove the message from the message queue. * Should be the following values: * - PM_NOREMOVE\\n
* Leave it in the message queue. * - PM_REMOVE
* Remove it from the message queue. * - PM_NOYIELD * Nouse now. *
* \\return TRUE if there is a message peeked, or FALSE. *
* \\sa GetMessage, PeekPostMessage, HavePendingMessage, PostMessage
BOOL PeekMessageEx (PMSG pMsg, HWND hWnd, int iMsgFilterMin, int iMsgFilterMax,
BOOL bWait, UINT uRemoveMsg)
{
PMSGQUEUE pMsgQueue; PQMSG phead;
//若pMsg不为空或者当前窗口不是桌面窗口且不是主窗口返回FALSE
if (!pMsg || (hWnd != HWND_DESKTOP && !MG_IS_MAIN_WINDOW(hWnd))) return FALSE;
pMsgQueue = __mg_dsk_msg_queue; //设置消息队列为默认消息队列 memset (pMsg, 0, sizeof(MSG)); //将pMsg指向的内存空间置为0 checkagain:
LOCK_MSGQ (pMsgQueue); //将消息队列上锁
if (pMsgQueue->dwState & QS_QUIT) { //如果消息队列的队首的消息类型为QS_QUIT pMsg->hwnd = hWnd; //设置pMsg的窗口句柄为当前窗口 pMsg->message = MSG_QUIT; //设置消息类型为MSG_QUIT pMsg->wParam = 0; //设置参数 pMsg->lParam = 0; SET_PADD (NULL);
if (uRemoveMsg == PM_REMOVE) { //如果参数uRemoveMsg为PM_REMOVE, pMsgQueue->loop_depth --; //消息队列的循环深度减一 if (pMsgQueue->loop_depth == 0) //如果消息队列的循环深度为0 pMsgQueue->dwState &= ~QS_QUIT; //设置消息队列的状态 }
UNLOCK_MSGQ (pMsgQueue);//解锁消息队列 return FALSE; //返回错误,表示获取消息失败 }
if (pMsgQueue->dwState & QS_NOTIFYMSG) {//如果消息队列类型为QS_NOTIFYMSG if (pMsgQueue->pFirstNotifyMsg) { //如果当前消息队列不为空
phead = pMsgQueue->pFirstNotifyMsg;//phead指向当前消息队列的队首
*pMsg = phead->Msg; //队首的消息信息赋给pMsg指向的消息 SET_PADD (NULL);
if (IS_MSG_WANTED(pMsg->message)) {//该消息是否是合适的消息 if (uRemoveMsg == PM_REMOVE) { // uRemoveMsg为PM_REMOVE pMsgQueue->pFirstNotifyMsg = phead->next; //消息头指向下一个消息 FreeQMSG (phead); //释放刚刚取出的消息所占的内存空间 }
UNLOCK_MSGQ (pMsgQueue); return TRUE; } }
else //如果当前消息队列为空
pMsgQueue->dwState &= ~QS_NOTIFYMSG; }
if (pMsgQueue->dwState & QS_POSTMSG) {//如果消息队列类型为QS_ POSTMSG if (pMsgQueue->readpos != pMsgQueue->writepos) { //读消息位置!=写消息位置 *pMsg = pMsgQueue->msg[pMsgQueue->readpos];//读第readpos条消息 SET_PADD (NULL);
if (IS_MSG_WANTED(pMsg->message)) { CheckCapturedMouseMessage (pMsg); if (uRemoveMsg == PM_REMOVE) {
pMsgQueue->readpos++;//读消息的位置指向下一条消息 if (pMsgQueue->readpos >= pMsgQueue->len) pMsgQueue->readpos = 0; }
UNLOCK_MSGQ (pMsgQueue); return TRUE; } } else
pMsgQueue->dwState &= ~QS_POSTMSG; } /*
* check invalidate region of the windows */
// MSG_PAINT消息,其重点是检查了QS_PAINT标志。当有QS_PAINT标志的时候,它实际上通过 msgCheckHostedTree函数,来检查那些窗口是需要重绘的。那些需要重绘的窗口,就会产生MSG_PAINT消息。
if (pMsgQueue->dwState & QS_PAINT && IS_MSG_WANTED(MSG_PAINT)) { PMAINWIN pHostingRoot; HWND hNeedPaint; PMAINWIN pWin;
pMsg->message = MSG_PAINT; //设置消息类型 pMsg->wParam = 0; pMsg->lParam = 0; SET_PADD (NULL);
pHostingRoot = __mg_dsk_win; //设置根窗口
if ( (hNeedPaint = msgCheckHostedTree (pHostingRoot)) ) {//获得无效区域的句柄 pMsg->hwnd = hNeedPaint; pWin = (PMAINWIN) hNeedPaint;
pMsg->lParam = (LPARAM)(&pWin->InvRgn.rgn); UNLOCK_MSGQ (pMsgQueue); return TRUE; }
/* no paint message */
pMsgQueue->dwState &= ~QS_PAINT; }
if (pMsgQueue->dwState & QS_DESKTIMER) { pMsg->hwnd = HWND_DESKTOP; pMsg->message = MSG_TIMER; pMsg->wParam = 0; pMsg->lParam = 0;
if (uRemoveMsg == PM_REMOVE) {
pMsgQueue->dwState &= ~QS_DESKTIMER; }
return TRUE; }
if (pMsgQueue->TimerMask && IS_MSG_WANTED(MSG_TIMER)) { int slot; TIMER* timer;
/* get the first expired timer slot */ slot = pMsgQueue->FirstTimerSlot; do {
if (pMsgQueue->TimerMask & (0x01 << slot)) break;
slot ++;
slot %= DEF_NR_TIMERS;
if (slot == pMsgQueue->FirstTimerSlot) { slot = -1; break; }
} while (TRUE);
pMsgQueue->FirstTimerSlot ++;
pMsgQueue->FirstTimerSlot %= DEF_NR_TIMERS;
if ((timer = __mg_get_timer (slot))) {
unsigned int tick_count = timer->tick_count;
timer->tick_count = 0;
pMsgQueue->TimerMask &= ~(0x01 << slot);
if (timer->proc) {
BOOL ret_timer_proc;
/* unlock the message queue when calling timer proc */ UNLOCK_MSGQ (pMsgQueue);
/* calling the timer callback procedure */ ret_timer_proc = timer->proc (timer->hWnd, timer->id, tick_count);
/* lock the message queue again */ LOCK_MSGQ (pMsgQueue);
if (!ret_timer_proc) { /* remove the timer */
__mg_remove_timer (timer, slot); } } else {
pMsg->message = MSG_TIMER; pMsg->hwnd = timer->hWnd; pMsg->wParam = timer->id; pMsg->lParam = tick_count; SET_PADD (NULL);
UNLOCK_MSGQ (pMsgQueue); return TRUE; } } }
UNLOCK_MSGQ (pMsgQueue); /* no message, idle */ if (bWait) {
int id=pMsgQueue->OnIdle (pMsgQueue); if(id==5) { idle=5; return TRUE; }
goto checkagain; }
/* no message */ return FALSE; }
第一步部分,是获取消息的部分; 第二部分,是等待消息循环的部分。
第二部分,请看函数最后部分,if(bWait)的代码。对于线程版,它就是通过wait信号量,让自己进入休眠。对于进程版和standalone版,它调用OnIdle回调。OnIdle回调在进程版中和线程版转化为对端口的select方法调用,从而导致一个较短时间的休眠。
重点看第一部分,它按照优先级,依次取MSG_QUIT消息,同步消息,notify消息,post消息,和MSG_PAINT消息和MSG_TIMER消息。
#define IS_MSG_WANTED(message) \\
( (iMsgFilterMin <= 0 && iMsgFilterMax <= 0) || \\
(iMsgFilterMin > 0 && iMsgFilterMax >= iMsgFilterMin && \\
message >= iMsgFilterMin && message <= iMsgFilterMax) )
msgCheckInvalidRegion函数判断窗口是否存在无效区域,如果存在,则是需要重绘,否则,它会继续查找下个hosted窗口。
3、相关函数
1、msgCheckHostedTree
static HWND msgCheckHostedTree (PMAINWIN pHosting) {
HWND hNeedPaint; PMAINWIN pHosted;
if ( (hNeedPaint = msgCheckInvalidRegion (pHosting)) ) return hNeedPaint;
pHosted = pHosting->pFirstHosted; while (pHosted) {
if ( (hNeedPaint = msgCheckHostedTree (pHosted)) ) return hNeedPaint;
pHosted = pHosted->pNextHosted; } return 0;
}
2、msgCheckInvalidRegion
static HWND msgCheckInvalidRegion (PMAINWIN pWin)
{
PCONTROL pCtrl = (PCONTROL)pWin; HWND hwnd;
if (pCtrl->InvRgn.rgn.head) return (HWND)pCtrl;
pCtrl = pCtrl->children; while (pCtrl) {
if ((hwnd = msgCheckInvalidRegion ((PMAINWIN) pCtrl))) return hwnd;
pCtrl = pCtrl->next; }
return 0; }
这里面涉及很多点:
1. MiniGUI窗口的管理方式,是主窗口和普通窗口分离的。主窗口采用hosting的链表
树方式管理,可以遍历到所有的主窗口。而每个主窗口则是一个树的根节点,通过parent-child关系管理所有的子窗口。所以,msgCheckHostedTree是遍历主窗口用的,而msgCheckInvalidRegion是遍历子窗口用的。注意这两个函数的返回值,都是需要重绘的窗口句柄。
2. 当找到一个需要重绘的窗口句柄的时候,它就返回该窗口句柄。返回后,消息循环
接下来回调用DispatchMessage,该函数会调用到窗口过程。在窗口过程中,处理MSG_PAINT消息时,我们必须用BeginPaint和EndPaint来获取绘制的DC。这一点非常重要,因为在BeginPaint中,会清除无效区域。当无效区域被清除后,下次在此调用msgCheckHostedTree和msgCheckInvalidRegion的时候,该窗口的子窗口或者兄弟窗口就会被检测。一直等到所有窗口被检测完毕后,整个绘制过程才算完成。在此过程中,MiniGUI会多次遍历所有的窗口。
3. msgCheckHostedTree和msgCheckInvalidRegion相结合使用,是通过递归的方法
进行的一个先根遍历法,这个方法,总是能够保证父窗口先于子窗口被绘制,从而保证了窗口之间以正确的次序被绘制。
六、输入事件响应流程
1、底层事件初始化InitLWEvent():
BOOL InitLWEvent (void) {
GetDblclickTime (); //获得鼠标双击时间间隔 GetTimeout (); //获得超时时间 if (InitIAL ()) //初始化输入抽象层 return FALSE;
ResetMouseEvent(); //重置鼠标事件
ResetKeyEvent(); //重置键盘事件 return TRUE;
}
2、初始化输入抽象层InitIAL ():
1、数据结构INPUT:
typedef struct tagINPUT {
char* id;
// Initialization and termination
BOOL (*init_input) (struct tagINPUT *input, const char* mdev, const char* mtype); void (*term_input) (void);
// Mouse operations
int (*update_mouse) (void); void (*get_mouse_xy) (int* x, int* y); void (*set_mouse_xy) (int x, int y); int (*get_mouse_button) (void);
void (*set_mouse_range) (int minx, int miny, int maxx, int maxy); void (*suspend_mouse) (void); int (*resume_mouse) (void);
// Keyboard operations
int (*update_keyboard) (void); const char* (*get_keyboard_state) (void); void (*suspend_keyboard) (void); int (*resume_keyboard) (void); void (*set_leds) (unsigned int leds);
int (*wait_event) (int which, int maxfd, fd_set *in, fd_set *out,fd_set *except, struct timeval *timeout);
char mdev [MAX_PATH + 1]; }INPUT;
2、输入引擎的参数信息:
static INPUT inputs [] = {
/* General IAL engines ... */ #ifdef _DUMMY_IAL
{\, InitDummyInput, TermDummyInput}, #endif
#ifdef _AUTO_IAL
{\, InitAutoInput, TermAutoInput}, #endif
#ifdef _RANDOM_IAL
{\, InitRandomInput, TermRandomInput}, #endif
#ifdef _CUSTOM_IAL
{\, InitCustomInput, TermCustomInput}, #endif
#ifdef _COMM_IAL
{\, InitCOMMInput, TermCOMMInput}, #endif
#ifdef _QVFB_IAL
{\, InitQVFBInput, TermQVFBInput}, #endif
#ifdef _WVFB_IAL
{\, InitWVFBInput, TermWVFBInput}, #endif
#ifdef _NATIVE_IAL_ENGINE
{\, InitNativeInput, TermNativeInput}, #endif
#ifdef _DFB_IAL
{\, InitDFBInput, TermDFBInput}, #endif
/* ... end of general IAL engines */
/* Board-specific IAL engines... */ #ifdef _ADS_IAL
{\, InitADSInput, TermADSInput}, #endif
#ifdef _VR4181_IAL
{\, InitVR4181Input, TermVR4181Input}, #endif
#ifdef _HELIO_IAL
{\, InitHelioInput, TermHelioInput}, #endif
#ifdef _EP7211_IAL
{\, InitEP7211Input, TermEP7211Input}, #endif
#ifdef _TFSTB_IAL
{\, InitTFSTBInput, TermTFSTBInput}, #endif
#ifdef _HH5249KBDIR_IAL
{\, InitHH5249KbdIrInput, TermHH5249KbdIrInput}, #endif
#ifdef _IPAQ_IAL
{\, InitIPAQInput, TermIPAQInput}, #endif
#ifdef _T800_IAL
{\, InitT800Input, TermT800Input}, #endif
#ifdef _MPC823_IAL
{\, InitMPC823Input, TermMPC823Input}, #endif
#ifdef _UCB1X00_IAL
{\, InitUCB1X00Input, TermUCB1X00Input}, #endif
#ifdef _PX255B_IAL
{\, InitPX255BInput, TermPX255BInput}, #endif
#ifdef _MC68X328_IAL
{\, InitMC68X328Input, TermMC68X328Input}, #endif
#ifdef _SMDK2410_IAL
{\, Init2410Input, Term2410Input}, #endif
#ifdef _DMGSTB_IAL
{\, InitDMGSTBInput, TermDMGSTBInput}, #endif
#ifdef _FIP_IAL
{\, InitFIPInput, TermFIPInput}, #endif
#ifdef _PALMII_IAL
{\, InitPALMIIInput, TermPALMIIInput}, #endif
#ifdef _HH2410R3_IAL
{\, InitHH2410R3Input, TermHH2410R3Input}, #endif
#ifdef _C33L05_IAL
{\, InitC33L05Input, TermC33L05Input}, #endif
#ifdef _HH2440_IAL
{\, InitHH2440Input, TermHH2440Input}, #endif
#ifdef _EMBEST44B0_IAL
{\, InitEMBEST44b0Input, TermEMBEST44b0Input}, #endif
#ifdef _SVPXX_IAL
{\, InitSvpxxInput, TermSvpxxInput}, #endif
#ifdef _ADS7846_IAL
{\, InitAds7846Input, TermAds7846Input},
#endif
#ifdef _L7200_IAL
{\, InitL7200Input, TermL7200Input}, #endif
#ifdef _ARM3000_IAL
{\, InitARM3000Input, TermARM3000Input}, #endif
#ifdef _EMBEST2410_IAL
{\, InitEMBEST2410Input, TermEMBEST2410Input}, #endif
#ifdef _EM8620_IAL
{\, InitEm8620Input, TermEm8620Input}, #endif
#ifdef _EM86_IAL
{\, InitEm86Input, TermEm86Input}, #endif
#ifdef _EM85_IAL
{\, InitEm85Input, TermEm85Input}, #endif
#ifdef _FFT7202_IAL
{\, InitFFTInput, TermFFTInput}, #endif
#ifdef _UTPMC_IAL
{\, InitUTPMCInput, TermUTPMCInput}, #endif
#ifdef _DM270_IAL
{\, InitDM270Input, TermDM270Input}, #endif
#ifdef _EVMV10_IAL
{\, InitXscaleEVMV10Input, TermXscaleEVMV10Input}, #endif
#ifdef _FXRM9200_IAL
{\, InitRm9200Input, TermRm9200Input}, #endif
#ifdef _ABSSIG_IAL
{\, InitABSSIGInput, TermABSSIGInput}, #endif
#ifdef _SKYEYE_EP7312_IAL
{\, InitSkyEyeEP7312Input, TermSkyEyeEP7312Input}, #endif
#ifdef _FIGUEROA_IAL
{\, InitFiguerOAInput, TermFiguerOAInput}, #endif
#ifdef _HI3510_IAL
{\, InitHI3510Input, TermHI3510Input}, #endif
#ifdef _HI3610_IAL
{\, InitHI3610Input, TermHI3610Input}, #endif
/* ... end of board-specific IAL engines */ };
3、函数流程
INPUT* __mg_cur_input;
#define NR_INPUTS (sizeof (inputs) / sizeof (INPUT))
int InitIAL (void) {
int i;
char engine [LEN_ENGINE_NAME + 1]; //输入引擎名称 char mdev [MAX_PATH + 1]; //路径 char mtype[LEN_MTYPE_NAME + 1]; //类型
if (NR_INPUTS == 0) //如果没有输入引擎,返回错误信息 return ERR_NO_ENGINE;
//将system的ial_engine段的值复制给engine指向的地址
if (GetMgEtcValue (\, \, engine, LEN_ENGINE_NAME) < 0) return ERR_CONFIG_FILE;
if (GetMgEtcValue (\, \, mdev, MAX_PATH) < 0) return ERR_CONFIG_FILE;
if (GetMgEtcValue (\, \, mtype, LEN_MTYPE_NAME) < 0) return ERR_CONFIG_FILE;
//找到与engine相等的字符串,由此来确定当前的输入引擎__mg_cur_input for (i = 0; i < NR_INPUTS; i++) {
if (strncmp (engine, inputs[i].id, LEN_ENGINE_NAME) == 0) { __mg_cur_input = inputs + i; break; } }
//如果当前输入引擎为空 if (__mg_cur_input == NULL) {
fprintf (stderr, \, engine); if (NR_INPUTS) { //输入引擎数组不为空
__mg_cur_input = inputs;//当前输入引擎为输入引擎数组的第一个 fprintf (stderr, \, __mg_cur_input->id); }
else
return ERR_NO_MATCH; }
//将mdev存储的路径字符串复制给__mg_cur_input->mdev strcpy (__mg_cur_input->mdev, mdev);
//根据输入引擎选择对应的输入初始化函数对输入进行初始化 if (!IAL_InitInput (__mg_cur_input, mdev, mtype)) { fprintf (stderr, \); return ERR_INPUT_ENGINE; } return 0; }
4、QVFB输入引擎初始化InitQVFBInput
BOOL InitQVFBInput (INPUT* input, const char* mdev, const char* mtype) {
char file [50]; int display;
fprintf(stderr,\); #ifdef _INCORE_RES
/* Define if build MiniGUI for no file I/O system */ /* #undef _INCORE_RES */ //#define _INCORE_RES 1 display = 0; #endif
/* open mouse pipe */
sprintf (file, QT_VFB_MOUSE_PIPE, display); if ((mouse_fd = open (file, O_RDONLY)) < 0) {
fprintf (stderr, \); return FALSE; }
/* open keyboard pipe */
sprintf (file, QT_VFB_KEYBOARD_PIPE, display); if ((kbd_fd = open (file, O_RDONLY)) < 0) {
fprintf (stderr, \); return FALSE; }
input->update_mouse = mouse_update; input->get_mouse_xy = mouse_getxy; input->set_mouse_xy = NULL;
input->get_mouse_button = mouse_getbutton; input->set_mouse_range = NULL; input->suspend_mouse= NULL; input->resume_mouse = NULL;
input->update_keyboard = keyboard_update; input->get_keyboard_state = keyboard_getstate; input->suspend_keyboard = NULL; input->resume_keyboard = NULL; input->set_leds = NULL;
input->wait_event = wait_event;
init_code_map ();
return TRUE; }
5、GetValueFromEtc
typedef struct _ETC_S {
/** Allocated number of sections */ int sect_nr_alloc; /** Number of sections */ int section_nr; /** Pointer to section arrays */ PETCSECTION sections; } ETC_S;
typedef struct _ETCSECTION {
/** Allocated number of keys */ int key_nr_alloc; /** Key number in the section */ int key_nr; /** Name of the section */ char *name; /** Array of keys */
char** keys; /** Array of values */
char** values; } ETCSECTION;
typedef ETCSECTION* PETCSECTION; typedef unsigned int GHANDLE; * Parameter:
* pEtcFile: etc file path name. * pSection: Section name. * pKey: Key name.
* pValue: The buffer will store the value of the key. * iLen: The max length of value string. * Return:
* int meaning
* ETC_FILENOTFOUND The etc file not found. * ETC_SECTIONNOTFOUND The section is not found. * ETC_EKYNOTFOUND The Key is not found. * ETC_OK OK.
在pSection指向的分区的pKey段找到iLen长度的字符串赋给pValue指向的字符串 int GUIAPI GetValueFromEtc (GHANDLE hEtc, const char* pSection, const char* pKey, char* pValue, int iLen) {
int i, empty_section = -1; ETC_S *petc = (ETC_S*) hEtc; PETCSECTION psect = NULL;
if (!petc || !pValue) return -1;
for (i=0; i
if (strcmp (psect->name, pSection) == 0) { break; } }
if (i >= petc->section_nr) { if (iLen > 0)
return ETC_SECTIONNOTFOUND; else {
if (petc->sect_nr_alloc <= 0) return ETC_READONLYOBJ;
if (empty_section >= 0)
psect = petc->sections + empty_section; else {
psect = etc_NewSection (petc); }
if (psect->name == NULL) { psect->key_nr = 0;
psect->name = FixStrDup (pSection);
psect->key_nr_alloc = NR_KEYS_INIT_ALLOC;
psect->keys = malloc (sizeof (char* ) * NR_KEYS_INIT_ALLOC); psect->values = malloc (sizeof (char* ) * NR_KEYS_INIT_ALLOC); } } }
return etc_GetSectionValue (psect, pKey, pValue, iLen); }
3、在InitGUI()函数中设置空闲时段的运行函数:SetDskIdleHandler
static inline void SetDskIdleHandler (IDLEHANDLER idle_handler) {
__mg_dsk_msg_queue->OnIdle = idle_handler; }
SetDskIdleHandler (IdleHandler4StandAlone); 此处将其设置为IdleHandler4StandAlone。
4、standalone模式下的空闲操作函数:IdleHandler4StandAlone
函数作用:将输入事件转换成对应的消息并放入消息队列中
BOOL IdleHandler4StandAlone (PMSGQUEUE msg_queue) {
int i, n; int rset, wset, eset; int * wsetptr = NULL; int * esetptr = NULL;
if (old_timer_counter != __mg_timer_counter) { old_timer_counter = __mg_timer_counter; SetDesktopTimerFlag (); }
rset = mg_rfdset; /* rset gets modified each time around */ if (mg_wfdset) { wset = *mg_wfdset; wsetptr = &wset; }
if (mg_efdset) { eset = *mg_efdset; esetptr = &eset; }
n = IAL_WaitEvent (IAL_MOUSEEVENT | IAL_KEYEVENT, mg_maxfd, &rset, wsetptr, esetptr, NULL);
if (msg_queue == NULL) msg_queue = __mg_dsk_msg_queue;
if (n < 0) {//表示等待事件函数IAL_WaitEvent中出错
/* It is time to check event again. */
if (errno == EINTR) {//出错类型为中断,则解析消息队列 //if (msg_queue)
ParseEvent (msg_queue, 0); }
return FALSE; } /*
else if (msg_queue == NULL) return (n > 0); */
/* handle intput event (mouse/touch-screen or keyboard) */ //等待事件为鼠标事件,解析消息队列
if (n & IAL_MOUSEEVENT) ParseEvent (msg_queue, IAL_MOUSEEVENT); //等待事件为键盘事件,解析消息队列
if (n & IAL_KEYEVENT) ParseEvent (msg_queue, IAL_KEYEVENT); //等待事件为超时事件,解析消息队列
if (n == 0) ParseEvent (msg_queue, 0);
/* go through registered listen fds */
for (i = 0; i < MAX_NR_LISTEN_FD; i++) { MSG Msg;
Msg.message = MSG_FDEVENT;
if (mg_listen_fds [i].fd) { fd_set* temp = NULL;
int type = mg_listen_fds [i].type;
switch (type) { case POLLIN: temp = &rset; break; case POLLOUT: temp = wsetptr; break; case POLLERR: temp = esetptr;
break; } } }
return (n > 0); }
5、输入等待事件: IAL_WaitEvent
1、输入引擎的选用
#define IAL_WaitEvent (*__mg_cur_input->wait_event) 当前为qvfb输入引擎的wait_event,位于qvfbial.c中
2、相关数据结构
typedef struct {
/* XPG4.2 requires this member name. Otherwise avoid the name from the global namespace. */ #ifdef __USE_XOPEN
__fd_mask fds_bits[__FD_SETSIZE / __NFDBITS]; # define __FDS_BITS(set) ((set)->fds_bits) #else
__fd_mask __fds_bits[__FD_SETSIZE / __NFDBITS]; # define __FDS_BITS(set) ((set)->__fds_bits) #endif } fd_set;
FD_ZERO,FD_SET,FD_CLR,FD_ISSET:
FD_ZERO(fd_set *fdset);将指定的文件描述符集清空,在对文件描述符集合进行设置前,必须对其进行初始化,如果不清空,由于在系统分配内存空间后,通常并不作清空处理,所以结果是不可知的。
FD_SET(fd_set *fdset);用于在文件描述符集合中增加一个新的文件描述符。 FD_CLR(fd_set *fdset);用于在文件描述符集合中删除一个文件描述符。
FD_ISSET(int fd,fd_set *fdset);用于测试指定的文件描述符是否在该集合中。
('fd_set') 是一组文件描述符(fd)的集合。由于fd_set类型的长度在不同平台上不同,因此应该用一组标准的宏定义来处理此类变量: fd_set set;
FD_ZERO(&set); /* 将set清零 */ FD_SET(fd, &set); /* 将fd加入set */
FD_CLR(fd, &set); /* 将fd从set中清除 */
FD_ISSET(fd, &set); /* 如果fd在set中则真 */
struct timeval结构:
struct timeval{
long tv_sec;//second
long tv_usec;//minisecond
}
Static __inline__ void __set_bit(int nr, volatile void * addr) {
__asm__( \ :\ :\ }
btsl功能是将(*addr)的第 nr 位设为 1。第一个占位符%0 与 C 语言变量 ADDR 对应,第二个占位符%1 与 C 语言变量 nr 对应。因此上面的汇编语句代码与下面的伪代码等价:btsl nr, ADDR,该指令的两个操作数不能全是内存变量,因此将 nr 的限定字符串指定为“Ir”,将 nr 与立即数或者寄存器相关联,这样两个操作数中只有 ADDR 为内存变量。 汇编语句btrl的作用是对操作数的一个位进行清 除。btsl的作用是对操作数的一位置1。
3、相关函数:select
int select (int nfds, fd_set *read-fds, fd_set *write-fds, fd_set *except-fds, struct timeval *timeout)
本函数用于确定一个或多个套接口的状态。对每一个套接口,调用者可查询它的可读性、可写性及错误状态信息。用fd_set结构来表示一组等待检查的套接口。在调用返回时,这个结构存有满足一定条件的套接口组的子集,并且select()返回满足条件的套接口的数目。有一组宏可用于对fd_set的操作。
timeout参数控制select()完成的时间。若timeout参数为空指针,则select()将一直阻塞到有一个描述字满足条件。否则的话,timeout指向一个timeval结构,其中指定了select()调用在返回前等待多长时间。如果timeval为{0,0},则select()立即返回,这可用于探询所选套接口的状态。如果处于这种状态,则select()调用可认为是非阻塞的,且一切适用于非阻塞调用的假设都适用于它。
使用select函数的过程一般是:
先调用宏FD_ZERO将指定的fd_set清零,然后调用宏FD_SET将需要测试的fd加入fd_set,接着调用函数select测试fd_set中的所有fd,最后用宏FD_ISSET检查某个fd在函数select调用后,相应位是否仍然为1。
select()调用的返回值:
(1)正常情况下返回处于就绪状态并且已经包含在fd_set结构中的描述字总数; (2)如果超时则返回0;
(3)否则的话,返回-1。有以下几种错误情况:
EBADF One of the file descriptor sets specified an invalid file descriptor. EINTR The operation was interrupted by a signal. . EINVAL
The timeout argument is invalid; one of the components is negative or too large.
4、wait_event函数分析
函数参数:
(1)第一个参数表示等待事件的类型,在此为IAL_MOUSEEVENT|IAL_KEYEVENT,表示等待的事件类型为鼠标事件或者键盘事件。
(2)第二个参数表示需要监视的最大的文件描述符值+1。 (3)第三个参数表示需要检测的可读文件描述符的集合。
(4)第四个参数表示可写文件描述符的集合 (5)第五个参数表示异常文件描述符的集合
(6)第六个参数struct timeval结构用于描述一段时间长度,如果在这个时间内,需要监视的描述符没有事件发生则函数返回,返回值为0。 函数返回值:
(1)如果处于就绪状态并且已经包含在fd_set结构中的描述符总数大于0,返回retvalue=
IAL_MOUSEEVENT| IAL_KEYEVENT,此值大于0 (2)e<0,表示出现错误,返回-1
static int wait_event (int which, int maxfd, fd_set *in, fd_set *out, fd_set *except, struct timeval *timeout) {
fprintf(stderr,\); fd_set rfds; int retvalue = 0; int fd, e;
if (!in) { //如果可读文件描述符集合为空 in = &rfds; //设置可读文件描述符指向rfds
FD_ZERO (in);//将rfds对应的内存空间的文件描述符清空 }
//如果事件类型为鼠标事件且鼠标的文件描述符mouse_fd >= 0 if (which & IAL_MOUSEEVENT && mouse_fd >= 0) { fd = mouse_fd; //文件描述符等于鼠标文件描述符 FD_SET (fd, in); //将文件描述符fd加入到可读文件描述符中 #ifdef _LITE_VERSION //如果为非多线程模式,
if (fd > maxfd) maxfd = fd; //如果文件描述符大于最大文件描述符大于0, #endif }
//如果事件类型为键盘事件且键盘的文件描述符kbd_fd >= 0 if (which & IAL_KEYEVENT && kbd_fd >= 0) { fd = kbd_fd; //文件描述符等于鼠标文件描述符
FD_SET (kbd_fd, in); //将文件描述符fd加入到可读文件描述符中 #ifdef _LITE_VERSION
if (fd > maxfd) maxfd = fd; //如果文件描述符大于最大文件描述符 #endif
}
//将处于就绪状态并且已经包含在fd_set结构中的描述符总数赋给e e = select (maxfd + 1, in, out, except, timeout) ; if (e > 0) {//如果e大于0
fd = mouse_fd; //设置文件描述符为鼠标描述符 /* If data is present on the mouse fd, service it: */
if (fd >= 0 && FD_ISSET (fd, in)) { //如果fd大于0且位于可读文件描述符集中 FD_CLR (fd, in); //从可读文件描述符集中删除该描述符
retvalue |= IAL_MOUSEEVENT; //返回值设为包含IAL_MOUSEEVENT
}
fd = kbd_fd; //设置文件描述符为鼠标描述符 /* If data is present on the keyboard fd, service it: */
if (fd >= 0 && FD_ISSET (fd, in)) {//如果fd大于0且位于可读文件描述符集中 FD_CLR (fd, in); //从可读文件描述符集中删除该描述符 if (read_key ()) //读取键盘按键信息成功
retvalue |= IAL_KEYEVENT; //返回值设为包含IAL_KEYEVENT else { /* play at a timeout event *///读取键盘按键信息失败 if (timeout) { //timeout不为0
timeout->tv_sec = 0; //设置timeout为0 timeout->tv_usec = 0; } } }
} else if (e < 0) {//如果e<0,表示出现错误,返回-1 return -1; }
return retvalue;//返回retvalue }
InitGUI ()?InitLWEvent ()?InitIAL (void)(确定输入输出引擎,当前为QVFB)? IAL_InitInput (__mg_cur_input, mdev, mtype)(当前为 InitQVFBInput)
6 、解析事件ParseEvent
1、数据结构:
typedef struct _LWEVENT {
int type; int count; DWORD status; LWEVENTDATA data; }LWEVENT;
typedef LWEVENT* PLWEVENT;
typedef union _LWEVENTDATA { MOUSEEVENT me; KEYEVENT ke; }LWEVENTDATA;
typedef struct _KEYEVENT { int event; int scancode; DWORD status;
}KEYEVENT;
typedef KEYEVENT* PKEYEVENT;
typedef struct _MOUSEEVENT { int event; int x; int y;
DWORD status; }MOUSEEVENT;
typedef MOUSEEVENT* PMOUSEEVENT;
2、函数分析
函数作用:将event时间转换成 MSG 类型的事件并加入到消息队列中
static void ParseEvent (PMSGQUEUE msg_que, int event) {
LWEVENT lwe; PMOUSEEVENT me; PKEYEVENT ke; MSG Msg;
ke = &(lwe.data.ke); me = &(lwe.data.me); me->x = 0; me->y = 0;
Msg.hwnd = HWND_DESKTOP; Msg.wParam = 0; Msg.lParam = 0;
lwe.status = 0L;
//根据event事件获得底层事件lwe的值 if (!GetLWEvent (event, &lwe)) return;
Msg.time = __mg_timer_counter; //若底层事件为超时事件
if (lwe.type == LWETYPE_TIMEOUT) {
Msg.message = MSG_TIMEOUT;//消息类型为MSG_TIMEOUT Msg.wParam = (WPARAM)lwe.count; Msg.lParam = 0;
QueueMessage (msg_que, &Msg);//将消息加入消息队列 }
else if (lwe.type == LWETYPE_KEY) {//若底层事件为键盘事件
Msg.wParam = ke->scancode;//消息的wParam成员值为键盘事件的扫描码成员 Msg.lParam = ke->status;//消息的wParam成员值为键盘事件的状态成员 if (ke->event == KE_KEYDOWN){//如果键盘事件为击键事件
Msg.message = MSG_KEYDOWN;//消息类型为MSG_KEYDOWN }
else if (ke->event == KE_KEYUP) {//如果键盘事件为按键释放事件 Msg.message = MSG_KEYUP;//消息类型为MSG_KEYUP }
else if (ke->event == KE_KEYLONGPRESS) { Msg.message = MSG_KEYLONGPRESS; }
else if (ke->event == KE_KEYALWAYSPRESS) { Msg.message = MSG_KEYALWAYSPRESS; }
if (!(srv_evt_hook && srv_evt_hook (&Msg))) { QueueMessage (msg_que, &Msg); } }
else if (lwe.type == LWETYPE_MOUSE) {//若底层事件为鼠标事件 Msg.wParam = me->status;//消息的wParam参数为鼠标的状态信息 switch (me->event) {//判断鼠标事件的类型,并依此确定消息的类型 case ME_MOVED: //鼠标移动事件 Msg.message = MSG_MOUSEMOVE; SetCursor (GetSystemCursor (IDC_ARROW)); break;
case ME_LEFTDOWN:
Msg.message = MSG_LBUTTONDOWN; break; case ME_LEFTUP:
Msg.message = MSG_LBUTTONUP; break;
case ME_LEFTDBLCLICK:
Msg.message = MSG_LBUTTONDBLCLK; break;
case ME_RIGHTDOWN:
Msg.message = MSG_RBUTTONDOWN; break; case ME_RIGHTUP:
Msg.message = MSG_RBUTTONUP; break;
case ME_RIGHTDBLCLICK:
Msg.message = MSG_RBUTTONDBLCLK; break; }
Msg.lParam = MAKELONG (me->x, me->y);//将鼠标信息转换为消息的lParam
if (!(srv_evt_hook && srv_evt_hook (&Msg))) {
QueueMessage (msg_que, &Msg);//将消息加入消息队列 } } }
7、获取底层事件:GetLWEvent
根据event的值确定lwe的成员值
BOOL GetLWEvent (int event, PLWEVENT lwe) {
static LWEVENT old_lwe = {0, 0}; unsigned int interval; int button;
PMOUSEEVENT me = &(lwe->data.me); PKEYEVENT ke = &(lwe->data.ke); const char* keystate; int i;
int make; /* 0 = release, 1 = presse */ //如果事件类型为0,表示超时事件或者错误事件 if (event == 0) {
/*#define DEF_USEC_TIMEOUT 300000 timeoutusec = DEF_USEC_TIMEOUT | timeoutusec = mytimeoutusec; timeout_threshold = timeoutusec / 10000; timeout_count = timeout_threshold;
#define DEF_REPEAT_TIME 50000 repeatusec = DEF_REPEAT_TIME; | repeatusec = myrepeatusec repeat_threshold = repeatusec / 10000; */ //如果超时
if (__mg_timer_counter >= timeout_count) {
timeout_count = __mg_timer_counter + repeat_threshold;
// repeat last event
if (old_lwe.type == LWETYPE_KEY //如果旧底层事件类型为LWETYPE_KEY && old_lwe.data.ke.event == KE_KEYDOWN) {//且为KEYDOWN类型 memcpy (lwe, &old_lwe, sizeof (LWEVENT)); //将旧事件复制给lwe lwe->data.ke.status |= KS_REPEATED;//将lwe的键盘状态设置为重复 return 1; }
if (!(old_lwe.type == LWETYPE_MOUSE //如果旧底层事件类型为鼠标事件 && (old_lwe.data.me.event == ME_LEFTDOWN || old_lwe.data.me.event == ME_RIGHTDOWN ||
old_lwe.data.me.event == ME_MIDDLEDOWN))) {
//且为鼠标左键或右键或者中间键的击键事件
// reset delay time
timeout_count = __mg_timer_counter + timeout_threshold; }
// reset delay time
lwe->type = LWETYPE_TIMEOUT;设置事件类型为超时事件 lwe->count = __mg_timer_counter;//计时器等与系统计时器事件 return 1; }
return 0; //如果是错误事件返回0 }
//event不等于0,此时表示有事件发生
timeout_count = __mg_timer_counter + timeout_threshold; // There was a event occurred.
if (event & IAL_MOUSEEVENT) { //如果事件类型包含IAL_MOUSEEVENT if (!IAL_UpdateMouse ())//更新鼠标信息 return 0;
lwe->type = LWETYPE_MOUSE;//设置底层事件类型为LWETYPE_MOUSE if (RefreshCursor(&me->x, &me->y, &button)) {//刷新光标信息 me->event = ME_MOVED;//鼠标事件为ME_MOVED time1 = 0; time2 = 0;
if (oldbutton == button) //如果前一个鼠标事件的类型与当前鼠标事件的类型相同 return 1; //返回1,表示获得事件成功 }
//如果前一个鼠标事件不是鼠标左键击键事件并且当前的鼠标事件是左键击键事件 if ( !(oldbutton & IAL_MOUSE_LEFTBUTTON) && (button & IAL_MOUSE_LEFTBUTTON) ) {
if (time1) {//如果time1不为0
interval = __mg_timer_counter - time1;//时间间隔等于当前时钟计数减去time1 if (interval <= dblclicktime)//如果时间间隔小于双击事件时间间隔 me->event = ME_LEFTDBLCLICK;//鼠标事件为左键双击事件 else
me->event = ME_LEFTDOWN;//否则为单击事件 time1 = 0; //time1设为0 } else {
time1 = __mg_timer_counter; //如果time1为0,设置time1为当前时钟计数 me->event = ME_LEFTDOWN; //鼠标事件为单击事件
}
goto mouseret; }
if ( (oldbutton & IAL_MOUSE_LEFTBUTTON) && //如果前一个鼠标事件为单击 !(button & IAL_MOUSE_LEFTBUTTON) )//且当前事件不为左键单击事件 {
me->event = ME_LEFTUP; //鼠标事件类型为左键释放 goto mouseret; }
//如果前一个鼠标事件不是右击事件且当前事件为右击事件 if ( !(oldbutton & IAL_MOUSE_RIGHTBUTTON) && (button & IAL_MOUSE_RIGHTBUTTON) ) {
if (time2) { //如果time2不为0
interval = __mg_timer_counter - time2; //两次击键的时间间隔
if (interval <= dblclicktime)//如果两次击键的时间间隔小于双击的时间间隔 me->event = ME_RIGHTDBLCLICK; //鼠标事件为右键双击事件 else //两次击键的时间间隔大于双击的时间间隔 me->event = ME_RIGHTDOWN; //鼠标事件为右键单击事件 time2 = 0;//将time2置为0 } else {
time2 = __mg_timer_counter; //如果time2为0,将time2设置为当前的时间 me->event = ME_RIGHTDOWN; //鼠标事件为右键单击事件 }
goto mouseret; }
//如果前一个事件为鼠标右键单击事件且当前事件不为鼠标右键单击事件 if ( (oldbutton & IAL_MOUSE_RIGHTBUTTON) && !(button & IAL_MOUSE_RIGHTBUTTON) ) {
me->event = ME_RIGHTUP;//则鼠标事件为鼠标右键释放事件 goto mouseret; } }
//如果事件类型包含键盘事件 if (event & IAL_KEYEVENT) {//
int nr_keys = IAL_UpdateKeyboard ();//更新键盘信息
if (nr_keys == 0)//如果nr_keys为0,表示获取事件信息失败返,回0 return 0;
lwe->type = LWETYPE_KEY; //设置底层事件类型为LWETYPE_KEY
keystate = IAL_GetKeyboardState (); //获取键盘状态信息
//该循环的作用是判断哪个键按下或者弹起,记录相应事件的发生事件和扫描码等信息 for (i = 1; i < nr_keys; i++) {
if (!oldkeystate[i] && keystate[i]) { ke->event = KE_KEYDOWN; ke_time =__mg_timer_counter; ke->scancode = i; olddownkey = i; break; }
if (oldkeystate[i] && !keystate[i]) { ke->event = KE_KEYUP; ke->scancode = i; break; } }
if (i == nr_keys) { //如果将所有的键都扫描完
if (olddownkey == 0) //且没有键按下时,返回0,表示获取事件失败 return 0;
ke->scancode = olddownkey; //若有键按下,则键盘事件的扫描码就为olddownkey interval = __mg_timer_counter - ke_time; //计算时间间隔 treat_longpress (ke, interval);//判断按键类型 if (ke->event == 0) //表示获取事件失败 return 0; //返回0 }
make = (ke->event == KE_KEYDOWN)?1:0;
if (i != nr_keys) {//没有将所有的键都扫描完 unsigned leds; //用于点亮见哦按的三个LED灯
switch (ke->scancode) {
case SCANCODE_CAPSLOCK: //如果按键扫描码为大小写锁定键 if (make && caps_off) { //如果是按键消息且caps_off为1 capslock = 1 - capslock; //转换锁定状态
leds = slock | (numlock << 1) | (capslock << 2);//设置leds的值 IAL_SetLeds (leds);//用leds的值点亮对应的LED等 status = (DWORD)leds << 16;将leds加入状态信息 }
//如果是键释放消息,caps_off,如果是键按下消息,caps_off置0 caps_off = 1 - make;//设置caps_off的值 break;
case SCANCODE_NUMLOCK:
if (make && num_off) { numlock = 1 - numlock;
leds = slock | (numlock << 1) | (capslock << 2); IAL_SetLeds (leds);
status = (DWORD)leds << 16; }
num_off = 1 - make; break;
case SCANCODE_SCROLLLOCK: if (make & slock_off) { slock = 1 - slock;
leds = slock | (numlock << 1) | (capslock << 2); IAL_SetLeds (leds);
status = (DWORD)leds << 16; }
slock_off = 1 - make; break; //设置系统按键状态
case SCANCODE_LEFTCONTROL: control1 = make; break;
case SCANCODE_RIGHTCONTROL: control2 = make; break;
case SCANCODE_LEFTSHIFT: shift1 = make; break;
case SCANCODE_RIGHTSHIFT: shift2 = make; break;
case SCANCODE_LEFTALT: alt1 = make; break;
case SCANCODE_RIGHTALT: alt2 = make; break; }
//根据按键信息设置状态信息
status &= ~(MASK_KS_SHIFTKEYS);
status |= (DWORD)((capslock << 8) | (numlock << 7) | (slock << 6) | (control1 << 5) | (control2 << 4) | (alt1 << 3) | (alt2 << 2) | (shift1 << 1) | (shift2)); // Mouse button status
if (oldbutton & IAL_MOUSE_LEFTBUTTON) status |= KS_LEFTBUTTON;
else if (oldbutton & IAL_MOUSE_RIGHTBUTTON) status |= KS_RIGHTBUTTON; }
ke->status = status;
memcpy (oldkeystate, keystate, nr_keys); memcpy (&old_lwe, lwe, sizeof (LWEVENT)); return 1; }
old_lwe.type = 0; return 0; mouseret:
status &= ~(MASK_KS_BUTTONS); //鼠标按钮状态的掩码 oldbutton = button;
if (oldbutton & IAL_MOUSE_LEFTBUTTON) status |= KS_LEFTBUTTON;
if (oldbutton & IAL_MOUSE_RIGHTBUTTON) status |= KS_RIGHTBUTTON; me->status = status;
memcpy (&old_lwe, lwe, sizeof (LWEVENT)); return 1; }
8、将消息加入到消息队列中
/* post a message to a message queue */
BOOL QueueMessage (PMSGQUEUE msg_que, PMSG msg) {
LOCK_MSGQ(msg_que);
/* check whether the last message is MSG_MOUSEMOVE */
if (msg->message == MSG_MOUSEMOVE && msg->hwnd == HWND_DESKTOP && msg_que->readpos != msg_que->writepos) { PMSG last_msg;
if (msg_que->writepos == 0)
last_msg = msg_que->msg + msg_que->len - 1; else
last_msg = msg_que->msg + msg_que->writepos - 1;
if (last_msg->message == MSG_MOUSEMOVE
&& last_msg->wParam == msg->wParam && last_msg->hwnd == msg->hwnd) { last_msg->lParam = msg->lParam; last_msg->time = msg->time; goto ret; } }
if ((msg_que->writepos + 1) % msg_que->len == msg_que->readpos) { UNLOCK_MSGQ(msg_que); return FALSE; }
/* Write the data and advance write pointer */
msg_que->msg [msg_que->writepos] = *msg; //将消息加入消息队列
msg_que->writepos++;
if (msg_que->writepos >= msg_que->len) msg_que->writepos = 0; ret:
msg_que->dwState |= QS_POSTMSG; UNLOCK_MSGQ (msg_que); return TRUE; }
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