JavaScript大学毕业论文外文文献翻译及原文
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翻译日期: 2017.02.14
JavaScript
When I was a young journeyman programmer, I would learn about every feature of the languages I was using, and I would attempt to use all of those features when I wrote. I suppose it was a way of showing off, and I suppose it worked because I was the guy you went to if you wanted to know how to use a particular feature.
Eventually I figured out that some of those features were more trouble than they were worth. Some of them were poorly specified, and so were more likely to cause portability problems. Some resulted in code that was difficult to read or modify. Some induced me to write in a manner that was too tricky and error-prone. And some of those features were design errors. Sometimes language designers make mistakes.
Most programming languages contain good parts and bad parts. I discovered that I could be a better programmer by using only the good parts and avoiding the bad parts. After all, how can you build something good out of bad parts?
It is rarely possible for standards committees to remove imperfections from a language because doing so would cause the breakage of all of the bad programs that depend on those bad parts. They are usually powerless to do anything except heap more features on top of the existing pile of imperfections. And the new features do not always interact harmoniously, thus producing more bad parts.
But you have the power to define your own subset. You can write better programs by relying exclusively on the good parts.
JavaScript is a language with more than its share of bad parts. It went from non-existence to global adoption in an alarmingly short period of time. It never had an interval in the lab when it could be tried out and polished. It went straight into Netscape Navigator 2 just as it was, and it was very rough. When Java? applets failed, JavaScript became the "Language of th e Web" by default. JavaScript's popularity is almost completely independent of its qualities as a programming language.
Fortunately, JavaScript has some extraordinarily good parts. In JavaScript, there is a beautiful, elegant, highly expressive language that is buried under a steaming pile of good intentions and blunders. The best nature of JavaScript is so effectively hidden that for many years the prevailing opinion of JavaScript was that it was an unsightly, incompetent toy. My intention here is to expose the goodness in JavaScript, an outstanding, dynamic programming language. JavaScript is a block of marble, and I chip away the features that are not beautiful until the language's true nature
reveals itself. I believe that the elegant subset I carved out is vastly superior to the language as a whole, being more reliable, readable, and maintainable.
This book will not attempt to fully describe the language. Instead, it will focus on the good parts with occasional warnings to avoid the bad. The subset that will be described here can be used to construct reliable, readable programs small and large. By focusing on just the good parts, we can reduce learning time, increase robustness, and save some trees.
Perhaps the greatest benefit of studying the good parts is that you can avoid the need to unlearn the bad parts. Unlearning bad patterns is very difficult. It is a painful task that most of us face with extreme reluctance. Sometimes languages are subsetted to make them work better for students. But in this case, I am subsetting JavaScript to make it work better for professionals.
Why JavaScript?
JavaScript is an important language because it is the language of the web browser. Its association with the browser makes it one of the most popular programming languages in the world. At the same time, it is one of the most despised programming languages in the world. The API of the browser, the Document Object Model (DOM) is quite awful, and JavaScript is unfairly blamed. The DOM would be painful to work with in any language. The DOM is poorly specified and inconsistently implemented. This book touches only very lightly on the DOM. I think writing a Good Parts book about the DOM would be extremely challenging.
JavaScript is most despised because it isn't SOME OTHER LANGUAGE. If you are good in SOME OTHER LANGUAGE and you have to program in an environment that only supports JavaScript, then you are forced to use JavaScript, and that is annoying. Most people in that situation don't even bother to learn JavaScript first, and then they are surprised when JavaScript turns out to have significant differences from the SOME OTHER LANGUAGE they would rather be using, and that those differences matter.
The amazing thing about JavaScript is that it is possible to get work done with it without knowing much about the language, or even knowing much about programming. It is a language with enormous expressive power. It is even better when you know what you're doing. Programming is difficult business. It should never be undertaken in ignorance.
Analyzing JavaScript
JavaScript is built on some very good ideas and a few very bad ones.
The very good ideas include functions, loose typing, dynamic objects, and an expressive object literal notation. The bad ideas include a programming model based on global variables.
JavaScript's functions are first class objects with (mostly) lexical scoping. JavaScript is the first lambda language to go mainstream. Deep down, JavaScript has more in common with Lisp and Scheme than with Java. It is Lisp in C's clothing. This makes JavaScript a remarkably powerful language.
The fashion in most programming languages today demands strong typing. The theory is that strong typing allows a compiler to detect a large class of errors at compile time. The sooner we can detect and repair errors, the less they cost us. JavaScript is a loosely typed language, so JavaScript compilers are unable to detect type errors. This can be alarming to people who are coming to JavaScript from strongly typed languages. But it turns out that strong typing does not eliminate the need for careful testing. And I have found in my work that the sorts of errors that strong type checking finds are not the errors I worry about. On the other hand, I find loose typing to be liberating. I don't need to form complex class hierarchies. And I never have to cast or wrestle with the type system to get the behavior that I want.
JavaScript has a very powerful object literal notation. Objects can be created simply by listing their components. This notation was the inspiration for JSON, the popular data interchange format.
A controversial feature in JavaScript is prototypal inheritance. JavaScript has a class-free object system in which objects inherit properties directly from other objects. This is really powerful, but it is unfamiliar to classically trained programmers. If you attempt to apply classical design patterns directly to JavaScript, you will be frustrated. But if you learn to work with JavaScript's prototypal nature, your efforts will be rewarded.
JavaScript is much maligned for its choice of key ideas. For the most part, though, those choices were good, if unusual. But there was one choice that was particularly bad: JavaScript depends on global variables for linkage. All of the top-level variables of all compilation units are tossed together in a common namespace called the global object. This is a bad thing because global variables are evil, and in JavaScript they are fundamental. Fortunately, as we will see, JavaScript also gives us the tools to mitigate this problem.
In a few cases, we can't ignore the bad parts. There are some unavoidable awful parts, which will be called out as they occur. They will also be summarized in Appendix A. But we will succeed in avoiding most of the bad parts in this book, summarizing much of what was left out in Appendix B. If you want to learn more about the bad parts and how to use them badly, consult any other JavaScript book.
The standard that defines JavaScript (aka JScript) is the third edition of The ECMAScript
Programming Language. The language described in this book is a proper subset of ECMAScript. This book does not describe the whole language because it leaves out the bad parts. The treatment here is not exhaustive. It avoids the edge cases. You should, too. There is danger and misery at the edges.
A JavaScript parser that can analyze a JavaScript program and report on the bad parts that it contains. JSLint provides a degree of rigor that is generally lacking in JavaScript development. It can give you confidence that your programs contain only the good parts.
JavaScript is a language of many contrasts. It contains many errors and sharp edges, so you might wonder, "Why should I use JavaScript?" There are two answers. The first is that you don't have a choice. The Web has become an important platform for application development, and JavaScript is the only language that is found in all browsers. It is unfortunate that Java failed in that environment; if it hadn't, there could be a choice for people desiring a strongly typed classical language. But Java did fail and JavaScript is flourishing, so there is evidence that JavaScript did something right.
The other answer is that, despite its deficiencies, JavaScript is really good. It is lightweight and expressive. And once you get the hang of it, functional programming is a lot of fun.
But in order to use the language well, you must be well informed about its limitations. I will pound on those with some brutality. Don't let that discourage you. The good parts are good enough to compensate for the bad parts.
Style
Computer programs are the most complex things that humans make. Programs are made up of a huge number of parts, expressed as functions, statements, and expressions that are arranged in sequences that must be virtually free of error. The runtime behavior has little resemblance to the program that implements it. Software is usually expected to be modified over the course of its productive life. The process of converting one correct program into a different correct program is extremely challenging.
Good programs have a structure that anticipates—but is not overly burdened by—the possible modifications that will be required in the future. Good programs also have a clear presentation. If a program is expressed well, then we have the best chance of being able to understand it so that it can be successfully modified or repaired.
These concerns are true for all programming languages, and are especially true for JavaScript. JavaScript's loose typing and excessive error tolerance provide little compile-time assurance of
our programs' quality, so to compensate, we should code with strict discipline.
JavaScript contains a large set of weak or problematic features that can undermine our attempts to write good programs. We should obviously avoid JavaScript's worst features. Surprisingly, perhaps, we should also avoid the features that are often useful but occasionally hazardous. Such features are attractive nuisances, and by avoiding them, a large class of potential errors is avoided.
The long-term value of software to an organization is in direct proportion to the quality of the codebase. Over its lifetime, a program will be handled by many pairs of hands and eyes. If a program is able to clearly communicate its structure and characteristics, it is less likely to break when it is modified in the never-too-distant future.
JavaScript code is often sent directly to the public. It should always be of publication quality. Neatness counts. By writing in a clear and consistent style, your programs become easier to read. Programmers can debate endlessly on what constitutes good style. Most programmers are firmly rooted in what they're used to, such as the prevailing style where they went to school, or at their first job. Some have had profitable careers with no sense of style at all. Isn't that proof that style doesn't matter? And even if style doesn't matter, isn't one style as good as any other?
It turns out that style matters in programming for the same reason that it matters in writing. It makes for better reading.
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